

It's bizarre how you can brutalize one city state at no penalty, but if you attack a second one, suddenly you become the world's bad guy. I hate how Civ5 lets you sucker punch one city state of your choosing in every game, and I hate how there's no in-game diplomatic explanation for what's really going on under the hood. This is never explained anywhere in the game, of course, and players only discovered it through code-digging and empirical observation. But the first attack is a free one, no penalties at all. You can do this exactly one time without penalty if you attack a second city state, all of the others will start to become hostile, and it has a negative effect on diplomacy. By the time you hit the midgame when relations with city states start to matter, the whole thing will be a distant memory. They will immediately sign peace with you, and although relations drop to -60, they will slowly begin creeping back up to zero each turn. You can steal a worker from a city state at no penalty in every game of Civ5. Anyway, I was waiting for Ragusa to flash a worker on its border, and sure enough, they did a little after Turn 30. There are much better ways of accumulating food now than spending money on maritime city states, you're better off making use of Cultural or Religious city states (or Mercantile ones if you need happiness). My how the mighty have fallen since the release days of Civ5, when the maritimes were extremely overpowered. This was a Maritime city state off to the east, and that's arguably the weakest type now. My pathfinders had been poking around the map looking for opportunities, and I found one in time outside Ragusa. There are also other ways to obtain workers aside from building them. Resources matter because they can be sold to other AI leaders for gold, not because of their inherent tile benefits. Nice and all that, not critically important. Here in Civ5, improving a tile usually adds +1 food or +1 production.

In Civ4, farming a corn resource adds +3 food every turn. You don't seem to need workers as early in Civ5 as you do in previous Civilization games, largely because the benefits from improving tiles are so much lower. After building a pathfinder and a granary, I started a library next in the capital. Brave New World: The Sample Game (Part Two)Ĭontinuing from the last part, I abused the early game bonus of the pathfinders to accelerate out to a strong start.
